(created by rudolf mittelmann 2002-03-19 - last change by rm 2002-03-19)
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When starting up the first time secunda asks for the language to be used (German or English).
When you change this setting via the menu command "Language" you should retart the program and start a new game to get everything consistently in the new language. After setting the language you can watch the introduction ("Intro") to the game background story. When the main window of the game is opened, you start to play by selecting an adventurer and give her commands. The game is played mainly using the (left) mouse key and two modifier keys of the computer keyboard:
Both control settings are described in detail now: |
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Game Control Setting "Specific controls": |
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| (Default) This is the default setting.
In this mode of secunda there are 6 different gestures to activate actions:
These gestures are described here: |
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1. Click (on a game character) in the game field |
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| SELECT |
A simple click on an adventurer in the game field "selects" her. Many other actions refer to the currently selected adventurer. A simple click besides an adventurer "deselects" her. Then she is no longer selected. The portrait image of the selected adventurer is emphasized by a yellow bark. A simple click on a monster or other NPC does not "select" it. |
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2. Control-click in the game field |
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| GOTO | If there is no adventurer selected, there is no effect. Otherwise this is the Go-To command. The selected adventurer will try to go to the clicked location. |
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3. Double-click on a game character in the game field |
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| ACTION | If there is no adventurer selected, there is no effect. Otherwise the effect depends on the kind of tile the selected adventurer is on:
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4. Alt-click in the game field |
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| TALK | If there is no adventurer selected, there is no effect. Otherwise the effect depends on whether there is a flying being within call or if there is another being on the same tile: Then the talk dialog will open, and she can talk to that being. |
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5. Click on the portrait of a game character |
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| SELECT | A simple click on the portrait image of an adventurer makes her "selected". |
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6. Double-click on the portrait of a game character |
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| USE | Double-clicking the portrait of an adventurer opens the using dialog. For using the most important things there is a fast abbreviation: For weapons, potions and already learned spells you can use the pop-up lists under the portrait image.
Then just when you need it you click on the small button left to the list. |
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Game Control Setting "Automatic control dispatch": |
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| (You can switch the control setting in the menu "Edit" under "Game Controls".) In this mode of secunda there are 4 different gestures to activate actions:
Note: In this mode you do not need to double-click, and you do not need to use the ALT-key.
These 4 gestures will be explained now: |
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1. Click (on a game character) in the game field |
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| SELECT |
A simple click on an adventurer in the game field "selects" her. Many other actions refer to the currently selected adventurer. A simple click besides an adventurer "deselects" her. Then she is no longer selected. The portrait image of the selected adventurer is emphasized by a yellow bark. A simple click on a monster or other NPC does not "select" it. |
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2. Control-click in the game field |
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| MULTI | If there is no adventurer selected, there is no effect. Otherwise the action taken depends on whether you clicked on the same tile where the selected adventurer is, or on a different tile: 2.1. Click on the same tile:
2.2. Click on a different tile:
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3. Click on the portrait of a game character |
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| SELECT | A simple click on the portrait image of an adventurer makes her "selected". |
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4. Control-click on the portrait of a game character |
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| USE | Double-clicking the portrait of an adventurer opens the using dialog. For using the most important things there is a fast abbreviation: For weapons, potions and already learned spells you can use the pop-up lists under the portrait image.
Then just when you need it you click on the small button left to the list. |
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Navigation |
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There are several ways for navigation in the relatively large worlds of secunda. If the checkbox "Centered View" is marked (at the bottom of the main window), the selected adventurer will be kept in the middle of the screen automatically. Autoscrolling: If "Centered View" is not marked, you can autoscroll through the whole world. This allows for faster game play, because you can extend the visible area in the direction where you are interested next. This is especially true for higher zoom factors.
In both cases you can switch fast between the members of the active group by clicking on their portrait images. If you move the mouse pointer over buildings or significant crossings, areas, ... often a name is displayed. If you remember these names, navigation in the maze style worlds will become much easier. Zooming: Very important is choosing the appropriate zoom factor (50, 100, or 200 pixel size tiles) in each situation. For learning to move in a new level the "Overview" zoom factor (50 pixel tiles) is best.
Hint: When you intend to let you show something by a flying being, it is strongly recommended to switch off "Centered View" and to switch to the "Overview" zoom factor. Otherwise you will have a hard time to follow the way of your guide by autoscrolling its path (follow it with your mouse, see above). Finally there is a powerful navigation tool available: the map of the world.
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Fight Monsters |
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| The adventurers will fight all monsters they meet, as long as they are able to fight. The fighting is automatic (internally it is round based). For each eliminated monster the adventurer will receive a reward (manifested in some gold coins). The health/injury state of an adventurer is displayed graphically under her portrait image, and for the selected adventurer, also under the character in the game field. Attention: Before trying to fight one of the super monsters you should save the game in order to be able to restore the state before the fight in case you lose. |
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Develop the Character to Higher Levels |
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Each adventurer can reach higher levels of character development from time to time, i.e. after she gained enough new experience, measured in experience point (EP). If an adventurer is ready to climb the next level she gets one attribute point. The level attribute dialog for this adventurer opens, and you can decide which attribute should be increased. In secunda there are the following attributes:
If you decide to not use a level point instantly it is not lost. The next time the adventurer gets a new point you can use the spare points together with the new point. After 500 experience points (EP) your adventurer will receive the first level point. |
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Get Healing |
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| When an adventurer has lost much health by fighting or other accidents she should try to get fit again soon. There are several possibilities:
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Earn Money |
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You have two choices to earn money (gold coins):
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Get Mana |
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For exercising any kind of magic your adventurer will need mana, the force of magic. Depending on wisdom and intelligence she can get more mana and can get it faster:
Besides that you can fill up your mana by drinking the famous Master potion. |
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Talk to Beings |
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It is highly useful to take each chance to talk to other beings (except monsters). This is often the only way to get informed about secrets, tasks and so on. Some beings can be urged to help you, if you insist enough. Depending on experience and situation the dialogs can evolve differently, so talk often. In order to begin a talk you move your character onto the same tile where your talk partner is and then you perform a TALK resp. MULTI-gesture on the same tile. The talking dialog opens. You choose a sentence in the upper part from the list and then press the "Say!" button. The answer is displayed after a delay in the lower part of the talking dialog. Then you continue by selecting the next sentence. |
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Doors and Locks |
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There are few locked doors in secunda, and few locked floors. If the selected adventurer seems to ignore a command to go inside a building, or if things are highlighted which are not accessible in the take/steal dialog, then you should try to unlock the door first. If the adventurer is standing in front of a locked door and performs a ACTION resp. MULTI gesture,
in the take/steal dialog a new button appears: "Open/Close Door".
But if this button "Open/Close Door" is grayed out, the door is locked, and must be unlocked first using the right key. In order to unlock the door you either use the "start using" command on the key in the using dialog, or you use the button "Lock/Unlock" in the take/steal dialog. Of course both methods only work if you have the required key in the inventory. In the same way doors and floors can be locked again to prevent access by other beings. |
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Learn Spells and Charms |
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To be able to learn a spell you must have already the corresponding spell scroll (find or steal it). Then you will need some ingredients. There you also will read how many mana is needed for learning the spell. As soon as your adventurer has everything in place (scroll, ingredients, mana), she should go into a temple or church. In the temple dialog use the "Learn Spell" button. The learn spell dialog will open. Put the ingredients and the scroll on the altar. (Exactly and only what is really needed, otherwise it will not work!) Then use the "+++ learn spell +++" button. |
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Apply Magics |
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To use a spell you have learned already, just select it from the third list under the portrait image. Then press the "Spell" button left to this list. Provided you have enough mana and you are under the open sky, the spell action will be executed. At first there are seven different spells:
Good players will (and must) discover other spells. Nothing will be said about them here, though. |
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Jump through Moongates |
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In some worlds, especially in the first world of secunda, there are many moongates, but few are in functional state. A moongate is a kind of teleporter, a device which is able to transport beings into different worlds. When an adventurer has fulfilled all the requirements the moongate activates automatically. Only an activated moongate can be opened to let her jump to another world. It is never sure if there is a way back. |
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Use own Portrait Images |
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If you don't like the portrait images of the power women party you can replace them with your own images. This will not change the names of the women, nor their appearance in the game field. You must use images of size 128x128 pixel in JPEG format.
In order to exchange the third image you scale your own image to 128x128, then save it in JPEG format as file "adv3.jpg".
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brought to you by
arTm & friends
Linz
Austria